This has been requested a few times and we know our shows run long. So Arnfasta has gone back and timestamped all the questions from our previous shows. So if there's something specific you want to know, you can go to that point exactly. Enjoy.
Playlist for our shows.
Ep 2: Mary Ratliff
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1:12: What is Good Game and what are you hoping people will get out of it?
2:23: How do you make a computer game compelling when the visuals are just people sitting in front of a computer?
3:39: How did you first get involved in gaming and how did that turn into a desire to produce a documentary?
7:55: Why the decision to use the medium of a documentary for GG instead of a drama,cartoon, etc?
9:17: How receptive was EG about doing a documentary when you first approached them?
11:13: Was it really hard to strike a balance between not showing them as Gods but also not boxing them into the mold of being basement nerds?
13:12: How did you balance capturing those intimate, emotional moments that are often so powerful and respecting the players' private space?
17:34: Can you give us an overview of the process of film production? What have you done already and what will you do in the coming months?
22:30: Now that GG is in post-production, what are your responsibilities?
27:42: You just returned from filming in Korea, what was Korea like and how successful was the filming?
30:10: In Korea, were you able to hear Tastetosis casting?
32:43: Will you be covering much of the departure of Axslav and Strifeco in the documentary?
34:33: Who's narrating the documentary?
35:43: You said that you and your team, at least generally, don't like narration, what don't you like?
38:08: How and why did film production/writing become a passion and eventually a career?
41:26: By the time GG has completed, it'll have been almost 3 years worth of work. How do you find the funding to be able to work on a project for that long?
44:08: Given your background, do you share the film industry's apprehension about SOPA and PIPA?
51:15: Looking back on your 10 years of experience in the industry, is there anything that just took you by surprise? A hardship or a benefit that you weren't expecting?
53:32: What exactly does producing entail?
55:20: Do you have any plans for what you're doing after GG?
57:22: Do you ever find yourself slipping into “Director mode” when watching another film and trying to rearrange the pieces onscreen?
1:00:04: Are there any positions in the film industry that you haven't had a chance to do yet but would like to?
1:02:03: Favorite film and why you keep going back to it?
Ep 3: Vile.State and Vile.Chance
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0:57: How did you get started gaming and how did you turn that into a career?
1:30: What'd you play before Starcraft 2 and when did you start gaming?
2:15: After joining Vile, when did it click that you were indeed a professional gamer?
4:20: Why did you take Starcraft 2 more seriously than you had other games in the past?
4:55: When you're practicing, what are you working on and how do you practice?
5:30: What about watching other people's streams do you find helpful?
6:17: Outside of Huk, who else do you like to watch stream?
7:21: How do you gauge progress when you're at your level?
8:22: How do you prepare for a team match as opposed to an individual event?
9:09: How far in advance and how heavily do you and your team prepare for team competitions?
10:13: As a full-time student, does Starcraft 2 conflict with school?
11:21: What about political science interests you?
11:49: Do you see Starcraft fitting into your long term career goals or is this just something you plan to do while in college?
13:21: What was the most satisfying win that you've ever had?
15:06: Has playing Starcraft competitively changed your outlook on other aspects of life?
15:40: Have you been able to balance school with gaming?
16:30: Any notable experiences from traveling or any favorite places you've gone?
17:23: After you'd signed with Vile, any perks associated with being a pro-gamer that you weren't expecting?
18:51: When you find some free time, what do you like to do?
19:20: What genres of books do you read?
20:30: How long have you been playing guitar?
21:41: Chat wants to know if you've read “Point, Counterpoint”
22:38: If you could change onet thing about Esports right now, what would it be? (Vile Chance jumps in and answers this)
24:48: (Directed at Chance) So are you saying you'd prefer to see the foreign scene reward hard work and strong play more and media exposure less?
27:42: How do you feel about there being more open brackets as opposed to invite-based?
29:55: [in relation to the previous question] So do you see open-brackets as the direction Esports should move in?
32:02: Given that the current foreign scene is very media-centric, as someone who's more focused on performance and less on exposure, how do you succeed?
35:02: Since you're not living in a house and not always immersed in the same kind of environment as a Korean team house (i.e. largely on your own), how do you regiment yourself and keep your disciplined?
37:59: People don't often get to hear from the people who put all of their time, passion, and effort into the game but aren't where they want to be yet...
43:58: Why do you think it is that there is this difference in values between the Korean scene and the foreign scene?
51:09: If team leagues become more important, do you think that'll help lesser known players gain exposure?
53:44: Do you think an organization in the spirit of KESPA, an organization to oversee and help legitimize Esports, would be a good idea?
55:31: Are there things that an overseeing body, in theory, could do to help foster a self-sustaining scene?
Ep 4: Reign.Axslav and Reign.Slush
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0:53: How did you get into Warcraft III and why did you decide to invest a lot of time into that?
1:58: Why do you invest so much time into the competitive RTSs? What is it about them that you find so appealing?
3:30: Did the increasing amount of time you were investing into gaming ever cause tension with your friends?
5:03: Once you'd signed with a team, were you initially able to make it financially viable or did that take time even after you were officially considered a professional?
6:05: Before gaming became financially viable, was there ever problems with parental support?
07:18: How is Reign? Are you finding it to be good so far?
9:58: What reactions have you gotten from people when you tell them that you are a professional gamer?
11:44: What do you do when you're not gaming?
13:32: Any movies out right now that you'd like to see but haven't had a chance to yet?
14:10: What about TV shows? Anything you're watching now?
16:15: Will you ever switch to 16:9?
17:49: At ESWC, there was a player who got in trouble for using 4:3 instead of 16:9, what're your thoughts on that?
19:44: What're your goals?
22:01: Do you see yourself moving past Starcraft at some point, into another field, or is Starcraft the only thing on your mind right now?
22:51: What's your favorite beer?
23:25: And your favorite food?
25:07: If a fan buys you a drink at an event, what drink should they buy you?
26:30: Can you give us a introduction and tell us a little bit about what got you to where you are right now?
28:31: Why the switch over, from an RTS to an FPS, to Counter Strike for awhile?
29:43: Was there ever any tension with your family about your decision to pursue gaming?
31:29: Why the decision to pursue Starcraft II professionally?
34:52: Do you ever think you'll be forced to play in daily/smaller tournaments to gain exposure or are you confident that strong runs in the major events will be enough?
36:35: Do you have a non-Starcraft related goal that you want to achieve after you've finished playing or are you just thinking about Starcraft right now?
38:32: Given what they've announced about Heart of the Swarm, how do you feel about it?
40:29: What occupies your time when you're not playing Starcraft?
48:16: Who do you think is going to win the ETS finals this year?
49:45: What is it about poker and Starcraft that it has this huge crossover?
52:41: Does poker you be a better Starcraft player?
Ep 5: FourKings Jason Potter and FourKings.Lost
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1:16: Announcements (raffle for people listening to the show)
2:26: How did you get into gaming, where did that begin?
3:53: How did you get your first job with 4Kings? Did you just apply as a writer and get accepted?
5:42: When you were first applying for the position of writer, were you thinking “I want to make this a career” or were you thinking “I want to help my favorite team and I'll do it until I can't do it any longer?”
07:05: Can you speak to the debt that 4Kings owes to its past players?
8:21: Can you give us an overview of what being a team manager entails and what your responsibilities are?
9:26: You're the general manager for 4King but also the joint-managing director for Esports Media Ltd. So what's the relationship between those two organizations?
10:39: So you have these two organizations and they're connected but what exactly does Esports Media Ltd do as a business?
12:03: Do teams need to be very media-savy and able to promote themselves well to be successful and reach the spotlight?
Answer: yes. (Immediate followup question)
12:25: So if that's the case, how do you, as a smaller team, compete (promotion-wise) against the bigger teams and get yourselves out there in a way that makes tournaments take notice?
16:01: Do you compete directly with EG and Teamliquid, big giants in the industry?
17:23: How do you go about recruiting players?
18:31: How do you find players who look promising in the first place?
19:31: Do you treat your different gaming divisions differently? Is one rated higher than the other?
19:50: Do some get more exposure than others or are some more profitable than others?
21:09: How do you go about starting a new team as opposed to just adding a player to an already existing one?
22:30: Are there any misconceptions that you think the community has about the way Esports works or the way teams work?
24:55: As your position isn't one that many people often get to hear about, can you give us a sense of how intricate your work is?
28:23: How do you see us as a community bringing in that additional cash? Is there just one way?
30:00: Any thoughts on the recent outcry over the pay-per-view model?
32:23: What do you see as the biggest challenge the community has to solve this year?
35:39: Lost, can you introduce yourself?
36:12: How did you get interested in Starcraft II and how did you transition into becoming a professional player?
39:22: When you got the offer from Domino of Eleven Gaming, why did you accept? Given the very volatile nature of professional gaming
40:32: Do you share the view that as a foreign player, a lot depends on your ability to sell yourself well?
43:11: If getting to the MLG Championship bracket 4 out of 5 times isn't enough to gain you significant community attention, what do you need to do to get the recognition you desire?
48:45: There seems to be a contradiction in our, viewers, behavior; we want to see new upcoming talent but when we actually decide what to watch, we inevitably choose the popular/more well-known player...
51:30: It seems much riskier to have a tournament with a lot of unknowns, even with a qualifier, simply because they don't have an already established fanbase to draw in viewing numbers...
54:43: If your position is so frustrating, what keeps you playing?
58:52: What are your goals as far as playing Starcraft is concerned? Is there anything in particular that you want to achieve before you stop playing?
1:01:57: Your best moment, so far, as a pro-gamer?
Ep 6: Vile Andrew Lemenager
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0:43: Can you tell us a little bit about yourself?
1:14: How, where and when gaming first became a part of your life?
6:53: Do you see your success, with the many luck-based meetings, as possible because of the early stage that (Starcraft2) Esports was in at the time?
8:18: What takes up your time when you're not busy with work?
10:38: A little surprised that you still chose to game in your free time even when you spend all day immersed in gaming as a job...
11:40: What's the appeal of slackling? What do you find enjoyable about it?
12:53: How do you keep slacklining fresh and...not boring?
13:55: Since you said yo're a reader, what's your favorite author?
14:55: For someone who hasn't read Kurt Vaughnaget (SPELLING), what would you recommend I read first?
15:32: Since you said you're a fan of Praire Home Companion, for people who aren't familiar, can you tell them what it is?
17:23: As a radio listener, an off-topic question to you: Do you think that with the ease of access afforded by the internet, shows like Praire Home companion will continue to be produced?
18:57: Is there a hobby or an activity that you'd like to try out but haven't had a chance to yet?
20:37: Since you said you play a lot of games, are you just a player or do you try to keep up with trends and changes?
23:01: What makes Broodwar so strong as a competitive sport?
25:47: How is it that Broodwar is able to pull in lots of people who don't even play the game?
28:44: As someone with a view of the inner workings of the scene, do you see Broodwar continuing to coexist together with Starcraft II or do you see the community shifting toward one or the other (in this case, I guess I'm implying Starcraft II)?
30:24: Do you think we'll ever settle on a flagship game? Or is it the constant changing of guards something intrinsic to Esports?
32:07: There's a foreign Broodwar tournament starting up soon and I was wondering what your thoughts were on it...
34:15: (After watching Hotbid's Savior tribute video) For those who may not have followed the Broodwar scene, can you give us some more context for that video?
37:57: As a manager, how do you interact with your players?
39:41: Did you get advice from others about how to handle players or did you just jump straight in?
40:09: How often and in what ways do you interact with your players on a daily basis?
42:12: What can you do, as a manager, to make sure that the players lan experiences are as comfortable as possible?
43:36: What can/do you do to help promote your lesser known players?
45:09: It sounds like what you're saying is that to be successful, players can't just focus on playing exclusively, they also need to focus on self-promotion...
46:51: Given that you were just talking about how players are becoming harder to reach, in the future, do you see the way the community conducts itself changing?
48:13: Do you see any way in which we, the community, can continue at our current growth rate while still maintaining that close-knit feeling?
49:25: Looking at the year ahead, what're you goals as a team manager and as a individual?
51:01: Do you try to keep the players from knowing about and involving themselves in the team's financial situation?
52:14: How often do your players talk and practice with one another?
53:22: Now you've got an SC2 squad right now, are you looking into other games at all?
55:47: How do you feel about teams sponsoring non-esports gamers like Speed runners?
56:37: If you were looking to invest in Speed runners, would that depend more on personal interest or more on marketability?
58:14: How do you keep up with so many different scenes and how do you judge the marketability of a scene?
59:28: Do you ever dismiss a scene for not having enough marketability and then return to it later?
1:00:58: Why is it that I can watch any run-of-the-mill BW pro-league and it can be so compelling?
Ep 7: ESV.Prodig
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00:34: Can you introduce yourself for us?
00:58: Can you give us a small overview of how you got started and how you got to where you are now?
3:07: What's it like working with some of the new features in StarcraftII (xel'naga towers, gold minerals ,etc)?
4:11: Is there any feature that you wish you could play around with but isn't there yet?
5:11: These changes that you're suggesting, is it something that Blizzard needs to do or can a custom modder just create a new skin that everyone starts using?
7:06: Is map-making just a hobby to you? Could it ever be a full profession?
7:56: Is that true for your other team members as well? That this is something they just do in their spare time?
8:25: Can you give us an overview of the basic map-making process?
12:19: How easy or difficult is it to get a map tested by a bunch of players once it's ready for the public eye?
16:39: What's your main source of information when you're receiving all this data from players?
18:03: How do you go about deciding the aesthetics of a map? Do you have something specific when you make that first sketch or do you make it up as you go along?
19:26: Does the feedback from non-pro players and pro-players vary a lot?
21:08: What classifies as a tournament map? Is there a really specific definition?
23:59: If you, the mapmakers, don't try new things or try to flesh out maps, then how do we get truly new, innovative maps?
25:48: Are maps becoming too similar? Is it becoming too difficult to create a solid but unorthodox map?
30:08: Going back to your comment about forge fast expands (being considered a standard requirement for any new map), do you think map making will step in and try to make gateway expands more viable or anything like that?
32:32: Given that BW has been going on for over a decade, what's allowed it to continue to be so successful?
35:41: Do you think that after Legacy of the Void, when there will be no more expansions and the only two variables are the maps an the players, do you think we'll start seeing greater map rotation?
38:13: Are there any maps that you really like/don't like and why?
41:54: What's a really solid map and what makes it so strong?
45:13: (Followup response to Prodig's earlier analysis of why Brood War remains so beloved)
46:43: How do insert individuality into tournament maps when there are so many restrictions?
51:46: How do you get an establish map pool to change?
56:00: Why is it that map-makers tend to fall by the wayside (in terms of recognition for their contribution) so why do you think that is and is that changing/could it change?
1:00:53: What're your hobbies? Things you enjoy when you aren't doing Starcraft?
1:05:30: Have you ever thought of going professional with Tribes:Ascend? Or is it just something you enjoy as a hobby?
1:07:24: With Tribes, do you play with your old CoD clanmates? Is there any chance you'd start your own team or would you only want to join a team if you were going pro?
1:09:22: Going back a little bit, you mentioned Marvel Vs Capcom; I was wondering if you caught the final round yesterday at all?
1:12:01: You mentioned Magic: The Gathering, what kind of deck do you play with?
1:15:50: Any maps you're working on now?
1:17:09: Do you get inspiration for your maps or do they just come from your mind?
1:18:13: Do you think we'll see ESV do more non-tournament maps like 2v2s and 4v4s or will that just be, if it happens, a personal side project?
Ep 8: Trevor “Torch” Housten
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00:23: Trevor, would you care to introduce yourself?
00:54: When did you first pick up gaming and why?
1:55: When did gaming become something more than a hobby or pastime to you?
2:58: Would you try to improve your Counterstrike play like you would soccer?
4:04: What do you find so enjoyable about practicing?
4:40: You mentioned playing Counterstrike with friends but when you were practicing, did you practice with them also or was it a solo activity?
5:48: Do you still talk about gaming with those friends or has that fallen into the background?
6:42: What were some of the highs of being a competitive gamer?
7:29: What about the lows?
8:38: Tracing your history with gaming (both professional and non-professional), what are some of the most memorable moments?
10:23: How do you differentiate between the different types of games? What makes a game an esports worthy game or not?
12:00: So then a game can be an Esport at one point and not an Esport at another?
13:20: Has gaming every caused tension in your relationship with Seltzer?
15:05: You mentioned, in the questions we sent you, that you're a fencer, can you tell us some more about fencing (since we're clueless)
15:55: How serious were you about fencing and what got you into it?
17:00: How do you practice fencing and when you practice, what are you looking to improve?
18:00: What about SC2 caught your eye when you first saw it?
19:23: When you were trying out for the GSL, what were you doing (non-gaming related) at the time?
21:50: Can you walk us through your experience with the qualifiers and then your actual competition day?
24:14: How was commentating the Artosis game?
25:34: How did family and friends react to your decision to try for the GSL?
26:51: Any regrets looking back?
27:11: Tell us how you first got involved with GOM, outside of being a player
29:56: What was a normal day like for you working for GOM?
30:37: How were your Korean language skills as you were the
31:14: Did you end up doing a lot of chaperoning for the foreign players when they first got there or...?
32:51: Did you have any culture shock while working for GOM and how was it working for them?
33:37: Did you have to go drinking with coworkers after work[strong Korean custom]?
35:54: As a foreigner, did you experience a lot of the social norms of the Korean workplace (like Korean karaoke [noraebang])?
37:11: While working for GOM were you able to attend the daily matches?
37:58: What GSL game really sticks out in your mind (aside from your own)?
39:43: How much preparation would Startale do for the GSTL and were you ever in the lineup?
40:53: How did you communicate with the Startale team members?
43:01: How did you get invited to the Startale team in the first place?
46:58: Given the elitism from the Starcraft II community about League of Legends, does anything like that exist in Korea?
48:09: Do you see one game dominating and overtaking the other or do you see them coexisting?
49:37: Are you devoting a lot of time to a single game or are you spreading yourself out to keep up with several games at once?
51:32: Are you focused more on the Korean scene or the foreign scene of competitive gaming?
52:28: Might we see you as a professional player again or do you want to take a more comprehensive role in uniting the scenes?
53:46: When I was able to listen to you cast, I really enjoyed it; any chance we'll see more of you in the caster's seat?
54:40: Is there a Kpop group that you particularly like?
55:36: Outside of Evia, are there other songs from different artists that you enjoy?
57:04: I recall there being a story about you being on a fruit truck...
59:24: Looking back on your experience in Korea, what was the most unexpected experience or realization?
1:00:51: Any advice for people going over to Korea to play Starcraft?
1:02:02: What do you think Starcraft II needs to do to keep it exciting as an Esport?
1:03:43: Is there a Lan option with League of Legends?
1:04:20: What's working better with League with respect to Esports?
1:06:12: What was it like to do the “Teaching English” segment with Seltzer at the GSL?
Ep 9: Bunkerface and Alris
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0:39: Bunkerface, tell us who you are and how you got started with Cynical Brit?
01:55: For those not familiar, what exactly is Cynical Brit and what are some of the shows it produces?
03:08: Has WTF changed/evolved at all since its inception and if so, in what way?
4:18: Can you walk us through the process of selecting a game for WTF?
05:03: What standards does a game need to meet to be eligible for WTF?
6:26: When you were first starting WTF, did you have any trouble getting games to review?
7:30: How successful has WTF's promotion been for these games?
8:51: Bunkerface, what's it like being TB's Public Relations guys?
11:10: It seems like you don't have to do too much as TB promotes himself so well...
13:14: Looking back on your work with CB so far, can you share with us some of the memorable moments?
16:14: What do you do when you have free time?
17:25: Bunkerface, how do you keep up with all that's going on in the gaming world? Or do you just play games?
21:20: Doing the work you do, don't you become cynical about the state of gaming?
27:20: Favorite video game and why
33:03: Tell us about your involvement with CB and WTF
43:03: How many unique emails/topics do you get a day?
45:20: Are there people that send in emails so often that you can recognize them by address?
50:27: What do you do when you're not checking emails for CB?
53:08: I heard you like cigars?
1:00:59: When will we see TB with a cigar?
Ep 10: ESV.Diamond
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00:47: To start off, one word you would use to describe yourself?
1:43: You just got back from the 2012 MLG Winter Championship, tell us about that.
3:18: Given some of the recent animosity between the Fighting Game Community and the Starcraft II community, you didn't feel any animosity between the two groups at MLG?
6:32: Were you able to be in the crowd for the finals?
10:04: What first got you into video games and what was the first game you played?
11:54: When you start playing Broodwar, what did you do? Multiplayer? Big Game Hunters?
14:55: What about seeing Broodwar being played at a whole other level was enticing and not just strange or silly?
19:27: In making tweaks to your Broodwar gameplay that would complement what was known about Starcraft II at the time, did that end up working out?
22:36: How did your love of Starcraft eventually translate into ICCup and ESV?
26:06: In the beginning, when you were creating all this content for the first time and there wasn't much reference in the Starcraft II community, did you rely on Broodwar for inspiration or did you throw BW out the window?
28:26: Given that you don't speak Korean, how did you get the Korean Weekly started?
33:45: When you say that the Koreans didn't understand the concept of a weekly tournament, was there any hostility to the idea once you'd explained it?
38:26: Do you have a job in addition to running ESV and the ESV Weekly?
39:58: Which tournament, that you've run, are you most satisfied with and why?
45:23: And which tournament was the worst?
47:14: How have tournaments evolved, both the good and the bad?
50:38: Do you see anything being lost as the scene becomes more corporate?
52:02: What is it about the map pools for tournaments that you hate so much?
56:35: Traditionally, there hasn't been much interaction between map makers and Blizzard. But if you're saying Blizzard focuses more on debugging maps, why isn't Blizzard letting the community submit maps and then they simply debug the community tested and approved maps?
59:20: Help us see a map from a map makers perspective. You've complained about Entombed Valley before, what makes it so bad?
1:03:57: If I'm understanding you correctly, then a good map allows for a variety of play and a bad map forces certain strategies?
1:05:41: Are there ways in which you'd like to see the gold minerals, rocks, xel'naga towers, etc used? Can we have, the gold minerals for example, on a map and it still be balanced and fun?
1:09:08: Do you think we're at the point where maps are the way to balance the game until Heart of the Swarm?
1:12:09: Do you want to see more things like the neutral command in a BW map that let you spawned infested terran with the queen? i.e. More things to play with on the map
1:17:43: How are map makers supposed to design innovative maps if the people playing them will just complain that it's not standard?
1:21:22: What's the best way to get people to play your maps?
Ep 11: Adebisi, TumbaSC, and Robin
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0:00 Intro
0:40 Adebisi self intro
1:19 Robin self intro
1:39 Tumba self intro
3:00 Tumba: where starcraft started with you and why/how that became casting?
4:20 Robin: same question
5:43 Adebisi: same question
7:15 What do the three of you see for the future of esports? (SC2 more specifically)
12:20 Robin: Do you think you need to be media savvy to be a caster?
16:35 Is there a difference between esports/SC2 and other industries in terms of ways to promote and succeed?
18:35 Adebisi: How do you see the future of esports?
23:05 First game you ever casted?
25:00 Best casting moment? (or notables)
32:20 User question asking for advice about how he can market himself better
43:20 Where do we need to go for Casters to make a living?
47:05 How do you balance real life and casting?
57:50 As a player, your goal is to win. As a caster, what are your goals?
1:07:15 Break
1:07:30 What do you guys do for fun/hobbies when you’re not casting?
1:15:20 Adebisi: Most extravagant meal you’ve ever made?
1:18:13 Adebisi: Do you ever hang out with Axslav? (both cooking fans)
1:19:10 Open question about casting/hobbies
1:23:35 Tumba: How interested are your family (kids specifically) in your casting?
1:28:45 Conversation about Adebisi observing starts
1:30:15 How did you get interested in observing?
1:35:00 Why are we only getting an observer now?
1:49:37 As an observer, what is your goal?
1:53:18 Observing for different people
1:58:40 Outro
Ep 12: CSN John Clark
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00:32: Can you give us an overview of your history with gaming and what you do now?
9:14: Following up on how you met your wife through gaming, how did that communication and connection happen?
15:00: You said that in the 15 years you've been involved with professional gaming, the longest time you went without being involved in the scene was 6 months?
16:33: It's unbelievable, as someone who just got into the competitive gaming scene recently, that you could be involved for so long and with such consistency.
20:46: What are a couple moments that stand out for you in all the work you've done so far?
31:53: Can you tell us about CSN and how you got involved with them?
43:20: Looking at the Brazzers interest in getting involved with the Fighting Game Community and the response from the FGC and then from the Starcraft II community, this tension seems to highlight fundamentally different views. FGC is happy to let every gaming community develop individually while Starcraft II fans seem to be very adamant about uniting all games under a single banner to legitimize the activity. How do you see these two ideas playing out in the future?
53:01: How do you see us progressing forward as Esports in the next year or two years?
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00:47: To start off, one word you would use to describe yourself?
1:43: You just got back from the 2012 MLG Winter Championship, tell us about that.
3:18: Given some of the recent animosity between the Fighting Game Community and the Starcraft II community, you didn't feel any animosity between the two groups at MLG?
6:32: Were you able to be in the crowd for the finals?
10:04: What first got you into video games and what was the first game you played?
11:54: When you start playing Broodwar, what did you do? Multiplayer? Big Game Hunters?
14:55: What about seeing Broodwar being played at a whole other level was enticing and not just strange or silly?
19:27: In making tweaks to your Broodwar gameplay that would complement what was known about Starcraft II at the time, did that end up working out?
22:36: How did your love of Starcraft eventually translate into ICCup and ESV?
26:06: In the beginning, when you were creating all this content for the first time and there wasn't much reference in the Starcraft II community, did you rely on Broodwar for inspiration or did you throw BW out the window?
28:26: Given that you don't speak Korean, how did you get the Korean Weekly started?
33:45: When you say that the Koreans didn't understand the concept of a weekly tournament, was there any hostility to the idea once you'd explained it?
38:26: Do you have a job in addition to running ESV and the ESV Weekly?
39:58: Which tournament, that you've run, are you most satisfied with and why?
45:23: And which tournament was the worst?
47:14: How have tournaments evolved, both the good and the bad?
50:38: Do you see anything being lost as the scene becomes more corporate?
52:02: What is it about the map pools for tournaments that you hate so much?
56:35: Traditionally, there hasn't been much interaction between map makers and Blizzard. But if you're saying Blizzard focuses more on debugging maps, why isn't Blizzard letting the community submit maps and then they simply debug the community tested and approved maps?
59:20: Help us see a map from a map makers perspective. You've complained about Entombed Valley before, what makes it so bad?
1:03:57: If I'm understanding you correctly, then a good map allows for a variety of play and a bad map forces certain strategies?
1:05:41: Are there ways in which you'd like to see the gold minerals, rocks, xel'naga towers, etc used? Can we have, the gold minerals for example, on a map and it still be balanced and fun?
1:09:08: Do you think we're at the point where maps are the way to balance the game until Heart of the Swarm?
1:12:09: Do you want to see more things like the neutral command in a BW map that let you spawned infested terran with the queen? i.e. More things to play with on the map
1:17:43: How are map makers supposed to design innovative maps if the people playing them will just complain that it's not standard?
1:21:22: What's the best way to get people to play your maps?
Ep 11: Adebisi, TumbaSC, and Robin
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0:00 Intro
0:40 Adebisi self intro
1:19 Robin self intro
1:39 Tumba self intro
3:00 Tumba: where starcraft started with you and why/how that became casting?
4:20 Robin: same question
5:43 Adebisi: same question
7:15 What do the three of you see for the future of esports? (SC2 more specifically)
12:20 Robin: Do you think you need to be media savvy to be a caster?
16:35 Is there a difference between esports/SC2 and other industries in terms of ways to promote and succeed?
18:35 Adebisi: How do you see the future of esports?
23:05 First game you ever casted?
25:00 Best casting moment? (or notables)
32:20 User question asking for advice about how he can market himself better
43:20 Where do we need to go for Casters to make a living?
47:05 How do you balance real life and casting?
57:50 As a player, your goal is to win. As a caster, what are your goals?
1:07:15 Break
1:07:30 What do you guys do for fun/hobbies when you’re not casting?
1:15:20 Adebisi: Most extravagant meal you’ve ever made?
1:18:13 Adebisi: Do you ever hang out with Axslav? (both cooking fans)
1:19:10 Open question about casting/hobbies
1:23:35 Tumba: How interested are your family (kids specifically) in your casting?
1:28:45 Conversation about Adebisi observing starts
1:30:15 How did you get interested in observing?
1:35:00 Why are we only getting an observer now?
1:49:37 As an observer, what is your goal?
1:53:18 Observing for different people
1:58:40 Outro
Ep 12: CSN John Clark
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00:32: Can you give us an overview of your history with gaming and what you do now?
9:14: Following up on how you met your wife through gaming, how did that communication and connection happen?
15:00: You said that in the 15 years you've been involved with professional gaming, the longest time you went without being involved in the scene was 6 months?
16:33: It's unbelievable, as someone who just got into the competitive gaming scene recently, that you could be involved for so long and with such consistency.
20:46: What are a couple moments that stand out for you in all the work you've done so far?
31:53: Can you tell us about CSN and how you got involved with them?
43:20: Looking at the Brazzers interest in getting involved with the Fighting Game Community and the response from the FGC and then from the Starcraft II community, this tension seems to highlight fundamentally different views. FGC is happy to let every gaming community develop individually while Starcraft II fans seem to be very adamant about uniting all games under a single banner to legitimize the activity. How do you see these two ideas playing out in the future?
53:01: How do you see us progressing forward as Esports in the next year or two years?
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